DXRuby 1.4.6
Reference Manual
INDEX
>
Window
>
draw
Window.draw(x, y, image, z=0)
Description
単純描画をします。
Parameters
x
Integer
X座標
y
Integer
Y座標
image
Image|RenderTarget
描画元の画像オブジェクト
z
Integer|Float
3D的な奥行きではなく、
描画順
です。
小さいほど奥になり、同じ値の場合は最初にdrawしたものが一番奥になります。
Method Index
Window
.loop
.close
.created?
.closed?
.draw
.draw_scale
.draw_rot
.draw_alpha
.draw_add
.draw_sub
.draw_shader
.draw_ex
.draw_font
.draw_font_ex
.draw_morph
.draw_tile
.draw_pixel
.draw_line
.draw_box
.draw_box_fill
.draw_circle
.draw_circle_fill
.ox
.ox=
.oy
.oy=
.get_screen_shot
.get_load
.open_filename
.save_filename
.folder_dialog
.create
.sync
.update
.load_icon
.hWnd
.x
.x=
.y
.y=
.width
.width=
.height
.height=
.caption
.caption=
.scale
.scale=
.windowed?
.windowed=
.full_screen?
.full_screen=
.real_fps
.fps
.fps=
.frameskip?
.frameskip=
.bgcolor
.bgcolor=
.min_filter
.min_filter=
.mag_filter
.mag_filter=
.resize
.active?
.running_time
.get_screen_modes
.get_current_modes
.discard
.decide
.before_call
.after_call